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Smack Dab in the Middle of Maybe

Audiobook
Eleven days. Thirteen clues. And one kid who won't give up. Smack Dab in the Middle of Maybe is "part treasure hunt, part wilderness adventure, and all heart" (Alan Gratz, New York Times bestselling author of Refugee). How far would you go to find something that might not even exist? All her life, Cricket's mama has told her stories about a secret room painted by a mysterious artist. Now Mama's run off, and Cricket thinks the room might be the answer to getting her to come back. If it exists. And if she can find it. Cricket's only clue is a coin from a grown-over ghost town in the woods. So with her daddy's old guidebook and a coat full of snacks stolen from the Cash 'n' Carry, Cricket runs away to find the room. Surviving in the woods isn't easy. While Cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog (who just might hold a key to part of the puzzle), and discovers that sometimes you have to get a little lost . . . to really find your way.

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Publisher: Tantor Media, Inc. Edition: Unabridged

OverDrive Listen audiobook

  • ISBN: 9781705208717
  • File size: 119849 KB
  • Release date: February 25, 2020
  • Duration: 04:09:41

MP3 audiobook

  • ISBN: 9781705208717
  • File size: 119867 KB
  • Release date: February 25, 2020
  • Duration: 04:12:41
  • Number of parts: 4

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Formats

OverDrive Listen audiobook
MP3 audiobook

Languages

English

Levels

Lexile® Measure:720
Text Difficulty:3

Eleven days. Thirteen clues. And one kid who won't give up. Smack Dab in the Middle of Maybe is "part treasure hunt, part wilderness adventure, and all heart" (Alan Gratz, New York Times bestselling author of Refugee). How far would you go to find something that might not even exist? All her life, Cricket's mama has told her stories about a secret room painted by a mysterious artist. Now Mama's run off, and Cricket thinks the room might be the answer to getting her to come back. If it exists. And if she can find it. Cricket's only clue is a coin from a grown-over ghost town in the woods. So with her daddy's old guidebook and a coat full of snacks stolen from the Cash 'n' Carry, Cricket runs away to find the room. Surviving in the woods isn't easy. While Cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog (who just might hold a key to part of the puzzle), and discovers that sometimes you have to get a little lost . . . to really find your way.

Expand title description text